This list contains material that I have been reading during October 15-21, 2018.

Papers Read

– Design Thinking For Social Innovation 3
– Design Thinking: Driving Innovation 16
– Designerly Ways of Knowing: Design Discipline Versus Design Science 7
– Design Thinking and Design Management: A Research and Practice Perspective 5
– Designerly ways of knowing 6
– Rethinking Design Thinking: Part I 13
– Design Thinking and How It Will Change Management Education: An Interview and
Discussion 9
– Wicked Problems: Editorial by C. West Churchman 10

Book Chapters Read

– Critical Perspectives on Design and Design Thinking12
– The Evil of Design11

Book Synopses

– The Tipping Point (by Blinkist) 17
– A Whole New Mind (by Blinkist) 1
– Change by Design – Tim Brown (by getAbstract) 4

News Articles

– Back to the drawing-board2
– Why is Hong Kong Such a Popular Video Game Location? 8
– Why Design Thinking Works 15
– Why Design Thinking in Business Needs a Rethink 14

References

1.
A Whole New Mind By Daniel H. Pink. Blinkist. https://www.blinkist.com/books/a-whole-new-mind-en.
2.
Back to the drawing-board. Design companies are applying their skills to the voluntary and public sectors. The Economist. https://www.economist.com/business/2013/07/06/back-to-the-drawing-board. Published July 6, 2013. Accessed October 18, 2018.
3.
Brown T, Wyatt J. DESIGN THINKING FOR SOCIAL INNOVATION. SSIR. 2010;8(1):31-35. https://ssir.org/articles/entry/design_thinking_for_social_innovation.
5.
Cooper R, Junginger S, Lockwood T. Design Thinking and Design Management: A Research and Practice Perspective. Design Management Review. 2009;20(2):46-55. doi:10.1111/j.1948-7169.2009.00007.x.
6.
Cross N. Designerly ways of knowing. D. 1982;3(4):221-227. doi:10.1016/0142-694x(82)90040-0.
7.
Cross N. Designerly Ways of Knowing: Design Discipline Versus Design Science. D. 2001;17(3):49-55. doi:10.1162/074793601750357196.
8.
Davies H. Why is Hong Kong Such a Popular Video Game Location? – M+ Stories. M+ Stories. https://stories.mplus.org.hk/en/blog/why-is-hong-kong-such-a-popular-video-game-location. Published October 15, 2018. Accessed October 21, 2018.
9.
Dunne D, Martin R. Design Thinking and How It Will Change Management Education: An Interview and Discussion. A. 2006;5(4):512-523. doi:10.5465/amle.2006.23473212.
10.
Free for All. M. 1967;14(4):B-141-B-146. doi:10.1287/mnsc.14.4.b141.
11.
G. Nelson H, Stolterman E. The Evil of Design. In: The Design Way. 2nd ed. Cambridge, Massachusetts: Mit Press; 2012:183-190.
12.
Hwee Ling Koh J, Sing Chai C, Wong B, Hong H-Y. Critical Perspectives on Design and Design Thinking. In: Design Thinking for Education. Springer; 2015:17-31.
13.
Kimbell L. Rethinking Design Thinking: Part I. D. 2011;3(3):285-306. doi:10.2752/175470811×13071166525216.
14.
Kupp M, Anderson J, Reckhenrich J. Why Design Thinking in Business Needs a Rethink.(Getting Innovation Right: Design Thinking)(Report). MIT Sloan Management Review. 2017;59(1):42. https://sloanreview.mit.edu/article/why-design-thinking-in-business-needs-a-rethink/.
15.
Liedtka J. Why Design Thinking Works. Harvard Business Review. 2018:72.
16.
Owen C. Design thinking: Driving innovation. The Business Process Management Institute. 2006:1-5.
17.
The Tipping Point By Malcolm Gladwell. Blinkist. https://www.blinkist.com/books/the-tipping-point-en.

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